POV-Ray 3.1.beta.6 released late August 1998 Bugs fixed since beta.5 Made density{color COLOR} legal mostly for use in density_map Made pignent{average color_map{}} illegal Fixed old bezier type 0 bug Eliminated negative strength blobs from bounding slab calculation Fixed hfield divide by zero bug on some platforms which didn't trap Added some missing identifier types as macro parameters Fixed mosaic preview overflow on odd size images Implemented material{} statement. MATERIAL: material{[MATERIAL_IDENTIFIER][MATERIAL_ITEMS...]} MATERIAL_ITEMS: TEXTURE | INTERIOR Example #declare MyGlass=material{texture{Glass_T} interior{Glass_I}} object{MyObject material{MyGlass}} Fixed problem with media and no light sources. Fixed memory leak in mesh Fixed erronious missing pigment in fully textured mesh Fixed repeat warp flip bug from 3.02 Fixed multi-dimension array initializer bug Fixed multi-density in declared media bug POV-Ray 3.1.beta.5 released late July 1998 Bugs fixed since beta.4 The +Q8 and +Q9 now correctly turn media off/on Inverse CSG intersections now use merge rather than union. Mesh triangle textures now translate properly. The density_file pattern now searches +Lpath & Library_Path=path Negative subscript on array now properly trapped Fixed bug with macros with no parameters Fixed bug redeclaring as wrong type caused crash. Fixed bug density with no color_map inside density_map crashed. Fixed bug #declare MyArray=YourArray now works. New feature #declare MyIdentifier=YourIdentifier now works. POV-Ray 3.1.beta.4 first public beta July 4th.