Derived from
Include files
<wx/socket.h>
Members
wxSocketServer::wxSocketServer
wxSocketServer::~wxSocketServer
wxSocketServer::Accept
wxSocketServer::AcceptWith
wxSocketServer::WaitForAccept
wxSocketServer(wxSockAddress& address, wxSockFlags flags = wxSocketBase::NONE)
Constructs a new wxSocketServer.
Parameters
address
flags
~wxSocketServer()
Destroys a wxSocketServer object (it doesn't close the accepted connections).
wxSocketBase * Accept(bool wait = TRUE)
Creates a new object wxSocketBase and accepts an incoming connection.
If wait is TRUE and there are no pending connections to be accepted, it will wait for the next incoming connection to arrive. Warning ! This will block the GUI.
If wait is FALSE, it will try to accept a pending connection if there is one, but it will always return immediately without blocking the GUI. If you want to use Accept in this way, you can either check for incoming connections with WaitForAccept or watch "connection" events, then call Accept once you know that there is an incoming connection waiting to be accepted.
Return value
Returns an opened socket connection, or NULL if an error occured or if the wait parameter was FALSE and there were no pending connections.
See also
wxSocketServer::WaitForAccept, wxSocketBase::SetNotify, wxSocketBase::Notify, wxSocketServer::AcceptWith
bool AcceptWith(wxSocketBase& socket, bool wait = TRUE)
Accept an incoming connection using the specified socket object. This is useful when someone wants to inherit wxSocketBase.
Parameters
socket
Return value
Returns TRUE on success, or FALSE if an error occured or if the wait parameter was FALSE and there were no pending connections.
wxSocketServer::WaitForAccept, wxSocketBase::SetNotify, wxSocketBase::Notify, wxSocketServer::Accept
bool WaitForAccept(long seconds = -1, long millisecond = 0)
This function waits for an incoming connection. Use it if you want to call Accept or AcceptWith with wait set to FALSE, to detect when an incoming connection is waiting to be accepted.
Parameters
seconds
millisecond
Return value
Returns TRUE if an incoming connection arrived, FALSE if the timeout expired.
See also
wxSocketServer::Accept, wxSocketServer::AcceptWith